So that means that if I'm looking for the Bishop infos I'll look up into the Global.json and find plr_cannon_heavy_b01.json, that means I have to refer to the same value under ressource_explosive_bullet to know the actual projectile damage, is that correct ?ģ) Damage is the base damage, and health, armor and props damage are multipliers. Instead the bullet they fire has the damage information. That's way more understandable now.Ģ) Aside from beam weapons, weapons themselves have no damage value. Note that while all playable weapons also have a "plr_" in front of their name, not all weapons with that prefix are actually accessible to players.Īh, yes. Any weapon has to be added to this list to be usable by the player (without just mounting it via the dev console, that is). Originally posted by MagneticJerk:1) The "Weapons and abilities" list in the global.json. Are the CDs values even in seconds to begin with ? How is it calculated ?ĥ)I think (I inisist on "think") I found the values for the Harvester and the cooldown state "6" but in-game it's only 5s. Am I correct in assuming that "damage" is the absolute damage value and everything else is multipliers ? Also, is "health damage" the damage against shield ?Ĥ)I assume the daze value is the stun. I think it would be useful for new players who wouldn't know what to use (at first) from the huge weapons selection in freelance.Īnyway, I'm having real troubles understanding some stuff from the console so I can actually read those values.ġ)How can I identify which weapons is usable by the players from the list ? Is the in-game name located somewhere in the values ?Ģ)Where are located the MG/shotgun weapons values ? I can find laser and artillery but that's all.ģ)in the damage section of the bullet/laser there is "damage", "health damage", "armor damage" and "props damage". I'm working on a guide detailling every usable weapons in Brigador and I'd would like it to be as thorough as possible with precise value on weapon's damage, CDs, etc.
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